| Version: 2.2 | Added: 2009-04-06 | Last Edited: 2011-08-29 | File Size: 2.52 MB | Downloads: 1660 |
Description:*****************************************************************The Elder Scrolls III Morrowind: Windows Glow v. 2.2 ***************************************************************** 1-INSTALLING THE PLUGIN ***************************************************************** 1- Place all the files into your Morrowind\Data Files folder. If asks to overwrite, choose "Yes". 2- Activate "Windows Glow.esp" from the Morrowind Launcher. BUT if you had an earlier version, deactivate it and resave before activating this one. If any problems persist clean your savegame. ***************************************************************** 2-What it does? ***************************************************************** This plugin adds glow-maps to all window meshes in the game, which means that every window will now glow in the appropriate time, so if it's outside, it'll glow at night, and if it's inside, it will glow at day. The mod is made so that it has no effect on framerates, so it's very good for low-end machines. ***************************************************************** 3-Compatibility & Requirements ***************************************************************** Requires Morrowind only. ***************************************************************** 4-Version History ***************************************************************** *New in v. 2.2 Fixed a number of compatibility bugs. Added the missing texture. Fixed the tavern model. *Version 2.1 Certain windows(that are parts of buildings models) are now randomly animated. Solved a small model error.(Thanx to Imrryran for finding the bug) Improved scripts.(Thanx to Cortex for finding a way to do this) *New in v. 2.0 Animated the windows. Rewritten all the scripts, and made them as efficient as possible. Removed the Bloodmoon dependency by placing EACH window into the editor by hand. Handpicked every window to have realistic effects; so the windows in Vivec Plazas are animated to simulate candlelight, while Pelagiad interior ones, for example, glow only at day, and will have constant light as they are affected by the sun, etc. Completely new textures. *New in v. 1.8 Fixed the small bug with the stronghold windows. Changed the Hlaalu\Redoran Windows Texture. Now all the textures are completely made by me. *New in v. 1.7 Exterior Vivec Cantons don't glow anymore. That's done for three reasons: there was a bug with disappearing cantons, caused by the limits of Morrowind Engine(main reason), the filesize is smaller without them, and there's a couple of "Vivec Exterior Replacing" mods, which are quite popular, and now it doesn't conflict with them. Changed the windows texture. *New in v. 1.6 Optimized the scripts even more.(thanx to Nigedo for advice) *New in v. 1.5 Made ALL the windows in the game glow. Optimized scripts. *Version 1.0 The intial release. ***************************************************************** 5-Save Games ***************************************************************** It should not have any problems, but if anything happens, you can E-Mail me and I'll see to it. ***************************************************************** 6-Address & Usage ***************************************************************** If you want to report any bug, or give a suggestions, mail me at max99x_nobody@yahoo.com please. You may freely republish\change this mod as you wish, as long as I get credits. ***************************************************************** 7-Other ***************************************************************** Thanx to Shannon, for the idea and forcing me to release the first version of this mod :). Thanx to Nigedo for finding and solving the "Disappearing windows" bug. And working with me on optimizing the scripts. Thanx to Argent for his MW Immersive Architect which enabled me to remove the Bloodmoon dependency much easily. Thanx to Imrryran for finding a model error. Thanx to Cortex for finding a way to improve the scripts even more. Thanx to Kellick Stormcrow for finding the tavern model error. Thanx to you for downloading this. I hope you like it! Visit www.freewebs.com/nvault/ for more on my mods. Sincerely Max a.k.a. ~NOOBDY~ | ||||
| Submitted by: Danae | Submitter Comments: | |||
| Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=389 | ||||
Admin Comments:[u]tes3cmd report:[/u]redundant CELL.WHGT: 111 | ||||