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Download >> Mods >> Buildings

Windows Glow v. 2.2

by Max a.k.a. ~NOOBDY~

Version: 2.2Added: 2009-04-06Last Edited: 2011-08-29File Size: 2.52 MBDownloads: 1660

Description:

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The Elder Scrolls III
Morrowind:
Windows Glow
v. 2.2


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1-INSTALLING THE PLUGIN

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1- Place all the files into your Morrowind\Data Files folder.
If asks to overwrite, choose "Yes".

2- Activate "Windows Glow.esp" from the Morrowind Launcher.

BUT if you had an earlier version, deactivate it and resave before
activating this one. If any problems persist clean your savegame.

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2-What it does?

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This plugin adds glow-maps to all window meshes in the game,
which means that every window will now glow in the appropriate
time, so if it's outside, it'll glow at night, and if it's inside,
it will glow at day. The mod is made so that it has no effect on
framerates, so it's very good for low-end machines.

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3-Compatibility & Requirements

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Requires Morrowind only.

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4-Version History

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*New in v. 2.2

Fixed a number of compatibility bugs.

Added the missing texture.

Fixed the tavern model.



*Version 2.1

Certain windows(that are parts of buildings models) are
now randomly animated.

Solved a small model error.(Thanx to Imrryran for
finding the bug)

Improved scripts.(Thanx to Cortex for finding a way
to do this)



*New in v. 2.0

Animated the windows.

Rewritten all the scripts, and made them as efficient
as possible.

Removed the Bloodmoon dependency by placing EACH
window into the editor by hand.

Handpicked every window to have realistic effects;
so the windows in Vivec Plazas are animated to
simulate candlelight, while Pelagiad interior ones,
for example, glow only at day, and will have constant
light as they are affected by the sun, etc.

Completely new textures.



*New in v. 1.8

Fixed the small bug with the stronghold windows.

Changed the Hlaalu\Redoran Windows Texture. Now
all the textures are completely made by me.



*New in v. 1.7

Exterior Vivec Cantons don't glow anymore. That's done
for three reasons: there was a bug with disappearing
cantons, caused by the limits of Morrowind Engine(main
reason), the filesize is smaller without them, and
there's a couple of "Vivec Exterior Replacing" mods,
which are quite popular, and now it doesn't conflict
with them.

Changed the windows texture.



*New in v. 1.6

Optimized the scripts even more.(thanx to Nigedo for advice)



*New in v. 1.5

Made ALL the windows in the game glow.
Optimized scripts.



*Version 1.0

The intial release.

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5-Save Games

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It should not have any problems, but if anything happens, you can
E-Mail me and I'll see to it.

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6-Address & Usage

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If you want to report any bug, or give a suggestions, mail me at
max99x_nobody@yahoo.com please.

You may freely republish\change this mod as you wish, as long as
I get credits.

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7-Other

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Thanx to Shannon, for the idea and forcing me to release the first
version of this mod :).

Thanx to Nigedo for finding and solving the "Disappearing windows"
bug. And working with me on optimizing the scripts.

Thanx to Argent for his MW Immersive Architect which enabled me to
remove the Bloodmoon dependency much easily.

Thanx to Imrryran for finding a model error.

Thanx to Cortex for finding a way to improve the scripts even more.

Thanx to Kellick Stormcrow for finding the tavern model error.


Thanx to you for downloading this. I hope you like it!

Visit www.freewebs.com/nvault/ for more on my mods.



Sincerely

Max a.k.a. ~NOOBDY~
Submitted by: Danae

Submitter Comments:

Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=389

Admin Comments:

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