| Version: 2.03 | Added: 2012-07-28 | Last Edited: 2013-01-10 | File Size: 2.61 MB | Downloads: 2229 |
Description:Sixth House 2.03 - a Morrowind plugin by EndrekDuring the course of the game, the Sleepers of the Sixth House invite you to travel to Red Mountain and pledge an oath of service to Dagoth Ur. However, anyone who has travelled there knows that Mr. Ur will simply attack you upon your arrival. I was intrigued by the powerful and evil nature of the Sixth House, and the unique structure and artifacts associated with it. It seemed a pity not to be able to choose the darker path and make the world a very different place than you were ordained to as the Nerevarine. Well, this mod is designed to remedy that. You will now have the opportunity to join the Sixth House and perform tasks to rise through its ranks. You'll gain special powers along the way and enjoy some interesting quests and twists. Here are a few of the key features: - Join the malevolent Sixth House and serve your Lord Dagoth Ur - Start as a lowly Sleeper and rise through the ranks to become Dagoth Ur's dark priest, general of the Sixth House army, and even a Dagoth! - Command your own personal Dreamer servants as a high-ranking member of the Sixth House, and eventually control all but the most powerful Sixth House denizens - Take on epic quests to thwart Caius Cosades, topple the Imperial fortress of Ebonheart, and even steal Wraithguard from Lord Vivec himself Talk to a Sleeper in Balmora or search the road between Balmora and Caldera to start your hellish journey. IMPORTANT: If you have already progressed through the main quest to the point where you are seeking the corprus cure, you will not be able to join the Sixth House with that character. Includes the excellent black sword, ghoul bow, and ash robe models made by DarkRebis. Stronghold based on the Sixth House Base mod by Ash_Vampire. Revision History: New Features in version 2.03 (final release): + Added dialogue to Xeras to cover a certain situation after the "Armiger Attack" quest + Moved content of "join us" topic to "join the Sixth House" topic for new initiates quest, to help prevent topic not appearing + Lowered skill requirements for ranks in the Sixth House + Slightly altered the dialogue checks for the Divayth quest to prevent potential problems with completing it (thanks Naug) + Fixed an issue where the "Ebonheart Assault" quest would be impossible to complete if the journal entry wasn't added properly (rare, thanks cyberstefan) + Changed the spell type on the Flute of Agony to "curse" so it no longer permanently lowers maximum health New Features in version 2.02: + Improved quest compatibility for those already using an earlier version of the mod, allowing completion of new quests that were "skipped over" + Fixed Flute of Agony still taking effect after giving the flute to Xeras + Fixed a crash when returning the holy relics to Xeras + Favin Erethis now takes the correct number of ash statues from the player + Fixed a dialogue glitch that lead to all Sixth House members greeting you about your stronghold New Features in version 2.01: + Fixed the Buoyant Armiger at Dren Plantation greeting you before the quest was active + Fixed a dialogue glitch in the "new initiates" topic + Corrected a potential problem where the player would be unable to complete the third stage of stronghold construction New Features in version 2.00: + Added a new quest-giver in Kogoruhn, Temple of Fey and several new quests. Sethys Ramnas will direct you to the new quest-giver. Note that if you have already completed Dagoth Ur's quests and reached the rank of Dagoth, you will not advance further ranks but you can still complete the new quests and reap their rewards. + Ability for the player to construct their own Sixth House stronghold + Teleport amulet that takes the player back to the stronghold + Sixth House Bow renamed to Ghoul's Bow (too many "Sixth House this or that" items already) + Advancing too far in the ranks of the Sixth House can get you expelled from the Imperial Cult + Advancing too far in the ranks of the Sixth House can get you expelled from the Imperial Legion + You will be forbidden from joining the Temple or the Imperial Cult as a high ranking member of the Sixth House + Added more background dialogue + Vampires rejoice! The Sixth House is now vampire-friendly! New Features in version 1.55: + Dagoth Ur's first incarnation no longer disappears upon receipt of Wraithguard + Fixed Dreamer servant commands not working properly + Fixed Caius Cosades topic appearing early on Sethys + Player can no longer advance ranks prematurely when speaking to Dagoth Ur + Cleaned up some other quest- and advancement-related dialogue loopholes + The Ebonheart assault has been made somewhat more covert in keeping with Sixth House modes of operation New Features in version 1.54: + Fixed a bug that was preventing the completion of the Queen of Bats quest New Features in version 1.53: + Cleaned up dialogue for Sleepers + Garus Octavo made a bit tougher + Advancing too far in the ranks of the Sixth House can get you expelled from the Temple New Features in version 1.52: + Slightly altered Hanarai Assutlanipal's dialogue to further prevent her attacking the PC + Added greeting dialogue to Velfred regarding the statue quest + Fixed Dagoth Ur giving the "you can't kill me" speech when he allows you to freely enter the Heart Chamber + Caius' transformation should no longer happen instantaneously + Added relevant dialogue to Vivec New Features in version 1.51: + Took some "insurance" measures to help prevent the original Caius from disappearing before you can complete the quest + Killing Dagoth Ur's first incarnation will now get you expelled from the Sixth House (duh) + Added some dialogue to Dagoth Ur New Features in version 1.5: + Decided to replace that boring teleport amulet with a more elegant transport system befitting of the Sixth House - speak to the Dreamer nearest the Cthulu shrine for details (if you already have one of the amulets, it won't go poof) + Sethys now correctly tells you to convert Caius Cosades rather than kill him, initially + Removed some unnecessary refs + Added dialogue for Divayth Fyr in response to the quest regarding him + Expanded dialogue for some of the more important Dagoths + Dagoth Odros is a little more protective of Keening + Altered the way the Ursblood Chalice works: it is now a one-time-use item that permanently increases some stats. Note that if you already have the old chalice it will go away when you load this version (ignore error messages) + You can now ask the Maar Gan townspeople about the Queen of Bats directly New Features in version 1.4 (first full release): + Corrected some misleading dialogue in the first quest (told the player to go to Pelagiad when the quest was in Ald-ruhn) + Fixed Dagoth Ur saying multiple greetings at once + Added a pendant given to you by Dagoth Ur which will transport you to Red Mountain (thanks Sam) New Features in version 1.3b: + Included the icon for the Dark Shroud for those who don't have it (same as master propylon index) + Renamed Exar Trannell to Garus Octavo (name conflict with another of my mods) + Fixed a situation where Hanarai Assutlanipal might attack you if you had started the main quest prior to joining the Sixth House (thanks mr.book) New Features in version 1.2b: + Sixth House check does not run as a start script (cleans up the mod a bit) + Lowered the frequency of blight storms outside the Ghostfence after Dagoth Ur "wins" + Fixed corprus beast prematurely appearing in Caius Cosades' house + Fixed Ebonheart Assault journal entry not being updated upon Vedam Dren's death + The Sixth House army now correctly follows the player + Added dialogue to make the Dagoths more passive when you speak to them as a Sixth House member (current dialogue is mainly a placeholder; it will be expanded later) + Added dialogue to Dagoth Ur to clarify use of the War Banner + Corrected a problem where you might not be able to command the Dreamer servants at Cthulu (thanks omer135) New Features in version 1.1b: + No longer requires Tribunal! + If Dagoth Ur gains possession of Wraithguard, the Ghostfence will fall and the blight will cover most of the lands - Endrek | ||||
| Submitted by: Drakkmore | Submitter Comments:This mod is listed on PES, but the download link leads to a 404 error page. | |||
| Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2464 | ||||
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